THINGS IN THE DARK
Co-op Horror Game


Things in the Dark (2020)
Team: Programmer + Sound Designer - Chin Kee Yong
Lead Artist & Animator - Joey Chan
Secondary Artist & Animator - Shaherfi Sidin
Level Designer - Mustafa
Course Advisor - Xuanming Zhou
After a brutal year of trying to fight for the return of Game Design as a specialisation together with a few other rebels by pleading to the Dean, we finally got the course back. Of course, I enrolled because I enjoyed it, despite not being very proficient with game design at that point.
My shameless bravado was what got me the amazing experience of working with three other talented teammates(Kee Yong, Shah and Mus), whom I wonder till today why they eagerly sought me to be their teammate. With my three teammates, we created a game that still impressed me immensely till today.
It was a work I would never shut up about.
Our professor (who was eventually carted off to Europe to work with Blizzard) tasked us to create an online game using Godot, one of the most primitive software for game design. It wasn't nearly as advanced as software such as Unity and Unreal Engine, but it was a great start if you wanted to understand the basis of coding. With that, came the birth of our horror co-op game!
(Why was it horror genre again? Because I wanted it and the rest just sort of floated alongside me.)
<Things in the Dark> is a co-op horror game that begins with a pair of twins trying to escape a nightmarish orphanage, equipped only with a pair of flashlights. With creaky wooden floorboards and dolls with gaping holes as eyeballs, monsters attacked from all directions as long as the light wasn't upon them. To escape the madness, the twins, played by 2 people on controllers, would have to get to the end of the haunted maze and escape the final boss.
The coding on Godot was done by genius coder Kee Yong and Shah, who were both extremely good at coding vectors and transitions. I was in charge of the illustrations, sprite sheets, and bone animations on Godot, while Mus helped with the level design and asset placement on the level.
I was super happy with how the game turned out! Everyone in the class were also very impressed by the unique take on a traditional 2D game as well. For full documentation on the project code, I highly recommend Kee Yong's dev notes as he was the bossman for this project: https://chinkeeyong.com/2019/11/11/things-in-the-dark-2019/









